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First Stop
Andalasia!
In the reality of
filmmaking, animation takes longer to create than filmed images. So, as
the hand-drawn animation would require more lead time than the principal
photography, work on the classically styled animated portions of ENCHANTED
(about 10 minutes total) was begun about nine months before cameras rolled.
The director explains, One of the reasons I really wanted to work
with James Baxter is his history with the company [the animator worked
on five full-length Disney features plus a short]. Hes immersed
in what it is to be a Disney animator, and he knows what those iconic
ideas mean. On top of all of that, hes a phenomenal actor with the
pencil, making a character come across on the page. And we basically started
working on the design process of the characters togetherthe storyboards
were pretty much done by the time he came aboard.
The collection of development art, images used for reference
by animators, was started a year prior to the first day of shooting. It
became fairly clear to Lima and his crew that their early idea to include
an array of recognizable structures from animated films past (this castle,
that house) would make the creation of a cohesive design scheme a challenge.
And while separate heads were pondering what Andalasia would look like,
a common style emerged
this condensed dose of Disney
would feature a strong sense of Art Nouveau design, which is a style of
decorative art and architecture popular at the turn of the 20th Century,
distinguished by fluid lines derived from nature. This soft, curve-heavy
style would contrast markedly with the strong horizontal and vertical
lines of New York City.
A key to the success of ENCHANTEDall agreedwas that the animated
and real worlds should blend seamlessly. To necessitate this, designers
for both Andalasia and Manhattan had to work in tandem, as Lima explains:
Amy had already been cast when we began animatingso James
went on and designed all of the characters, and we started to create the
hand-drawn world. He had to also work with our costume designer, to make
sure that whatever he drew could be re-created in fabric
also we
wanted the costumes to help establish the iconic individuality of each
of these characters. We knew that Edward, for instance, had to share the
same costume between both worlds. Typically, an animated character never
changes his costume, so we used that idea. By the time animation began,
all roles were cast
except for Pip, which wasnt that crucial,
because we didnt have to cast a real chipmunk to resemble him!
Additionally, live action reference was shot on those actors in the film
who inhabit both worlds (Amy Adams, Susan Sarandon, James Marsden, Timothy
Spall and Idina Menzel), so that the animated versions not only look like
them, but also move and act like their live-action counterparts as well.
Animators could then incorporate the actorstheir looks, their mannerismsinto
their animated versions.
Veteran Walt Disney feature animator Baxter (Beauty and the Beast,
The Lion King) assembled a first-rate team of traditional
animation artists guaranteed to make Andalasia (and its inhabitants) stand
out, most of them with histories at Disney. Animators Andreas Deja (Lilo
and Stitch, Fantasia) and art director Lisa Keene (Atlantis:
The Lost Empire, The Hunchback of Notre Dame, The
Lion King) joined the Baxter team, along with animation producer
Ron Rocha (Beauty and the Beast, Oliver & Company),
animation production supervisor Todd Popp (Cliffords Really
Big Movie), background painter Christophe Vacher (Shark Tale,
Treasure Planet), layout artist Craig Elliott (Chicken
Little, Shark Tale), conceptual consultant Troy Quane (Osmosis
Jones, Pocahontas II: Journey to a New World) and storyboard
artist Kevin Farrell (Herbie Fully Loaded, I Robot).
What appealed to me most about doing ENCHANTED, offers James
Baxter, was the sense of nostalgiathe sense of the classic
sort of animation becoming real and the whole idea that we were going
to be doing something that felt new was tremendously exciting. In a sense,
we were presenting a new character and a new idea behind the characterbut,
at the same time, the character had to have that sort of warm, classic
feeling. It felt very inviting just to step into that world, and that
was the most exciting part of the project for me.
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